A test of using the terrain room as an overhead map and the interior rooms as different levels, akin to many platformers and RPGs from the 16 bit era. The levels themselves are just small, quickly made examples -- I mostly did this to demonstrate the idea of "multiple levels in one level"....
Time Bonus: Every remaining Second = 10.000 Points Destroy the cracked temple walls with a "power attack" to gain extra points. (Hold the Strike Button to load your weapon for power attack)
Jump into the middle hole and try your best!
Don't fall ;D